The Killzone 3 Story: Error 8001
Posted by Allan in Games, Prose on February 26, 2011 8:51 pm
I haven’t touched Campaign mode in a day. From my last post, Sev got to do his stealth mission thing only to find out that the Helghast were going to invade and that any sort of surrender wouldn’t mean much. Higs show up and stealth be damned, it’s a shootout again. Kill enemies, move along, kill enemy machine, move along, kill another enemy machine, move along. Regroup with Narville, kill more things. I guess after trying to hold out, the position is overcome and both Sev and Narville surrender.
Six months after that, while Sev is being transported with memorable dialoge about Visari’s death, Rico comes in with a group of “Rogue” ISA to rescue him. They then try to spring Narville. Jetpack bit, big launcher type gun bit, long story short, Narville got moved or something. The story circles back to the initial “training mission” where Rico and Sev are Higs With Attitude. Spring Narville, fight through bad guys using bigger weapons (which I was always reluctant to use since I’m a stickler for ammo), chase Stahl in a snowmobile meets chainsaw vehicle.
Something else happens with Narville’s crew stuck in a “Don’t anybody move” moment which meant Sev and Rico (I think Rico was there) had to commandeer this Heeeuge vehicle. Kill enemies, move on, kill enemies, move on, get to control room, then cutscene. I think that’s as far as I’ve gone.
Next I would have written about how the REAL story of Killzone is the multiplayer and all the little skirmishes I’ve gone through. The story would have been how for the past couple of days, playing the Field Medic, Marksman, and Infiltrator classes have been a lot of fun. That fun seems to have stopped today with network-related issues ruining every other match. No exaggeration, EVERY-OTHER-MATCH. The multiplayer beta was unstable, but it was just beta so I cut them some slack. This kind of stuff happened in Killzone 2 early on and the dev team managed to fix it and made the game run nicely. Maybe KZ3 will get things done eventually, too, but I was really hoping they had learned from the previous experience, or maybe even pinned things down after the beta.
I’m lame enough at the game as it is, I really don’t like losing what XP I had accumulated in a match to some “Session Master Not Available” error.