Dungeons and Dragons Online Vignette — Ice Games
Posted by Allan in Games, Prose on August 15, 2011 6:59 pm
Up on the mast, there’s a lonely mote herd…
When people think of the Risia Ice Games, they think of sliding gracefully down icy slopes and gliding through the air through low-gravity jumps in search of assorted colored winter coins. They think of fighting fire elementals and renting ice skates. They think of the poetic snowfall in Stormreach Harbor the likes of which hadn’t been seen since a dragon terrorized Korthos.
Well, realistically, a lot of people ignore the ice games entirely, and for the longest time, I was one of those people. That was until I became involved in an obsessive-compulsive hunt for eternal wands. The basic idea is as follows: during the Ice Games, a character collects assorted coins, which gets redeemed for random items. Some of those random items happen to be crafting materials which when placed in the Risian Altar along with other ingredients, create or imbue weapons with icy properties. One of these possible creations is an Eternal Wand of Ray of Frost.
There was ElTechno’s wraith form and extended versions of “Jump” and “Expeditious Retreat” spells standing on a docked ship’s mast deciding on the best path to collect as many blue coins as possible in one leap. There was ElTechno cursing as his footing slipped, gliding back down to the dock and jumping back up to the boathouse roof for another try at a precision landing onto the ship’s mast. A successful jump netted three blue coins and a switch to another instance in the multiverse for an attempt at three more. This was repeated countless times to gather materials for him, and for members of the guild.
Thusly he herded the motes of winter, crafting recipes, an assortment of icy potions, and candy canes which he used as unexpected presents for guild and party members. After crafting the eternal wand, he embraced his jumping proficiency and continued herding motes of winter for various other recipes. He gave quite a few of the materials away and to those who were interested, he taught his methods of coin farming.
All of this was strange to the Drow rogue wizard who had lived a borderline sociopathic life.