Portal 2 — Back For The First Time
Posted by Allan in Games, Prose on May 1, 2011 1:24 am
Valve and Sony, “I think we can put our differences behind us. For science. You monster.”
Even after all the accolades bestowed upon Portal, I still hadn’t played the game for no good reason. It was all because of a sort of grudge I had against Valve for neglecting the PS3 version of The Orange Box. This time around, Valve gave equal attention to my gaming platform of choice instead of farming the port out to a third party. Even better, they threw in a free PC version via Steam.
To prepare myself for the sequel to a game I hadn’t played, I raided Youtube for Portal videos and played Jonathan Coulton’s “Still Alive” over and over to understand the “villain” GLaDOS. Now after playing through some of Portal 2, I’m actually liking GLaDOS in a sort of masochistic sort of way. The put-downs are funny with varying subtlety. Add that to various semi-hidden areas with human scribbles on the walls and contraband “radio” music and you have yourself an uncomfortable dark-humor that is only bound to get more interesting as the game moves along. I do still have a few questions about the plot that I haven’t gotten answered yet but am hoping that it’ll come in time.
Then there’s the gameplay, which is a series of puzzle rooms solved by using portals. It took a little bit of time to get into the Portal mindset, but when it finally clicked, the puzzles became less cumbersome and more enjoyable. The game forced me to think in space-bending ways that I hadn’t done before. I can only imagine that the sensation of the “eureka!” moment is very similar to the epiphany had by the many who loved the first game.
I haven’t tried any of the multiplayer since PSN is still down (grumble). I’d like to give split-screen co-op a try with the wife, though, but am not sure how she would handle the First-Person element. She’s good with the platformers and I’m almost sure she’d enjoy the puzzle-solving, but it may take her a little longer to get used to the controls.
I’ve tried not to give any plot elements away (as I’m still trying to understand it myself) and my only advice for the moment is to hang around for the voice acting. Some of the early memorable quotes happened only when I decided to exhaust all of Stephen Merchant’s recorded lines for each given situation.
This is not God of War, this is not Killzone, this is not LittleBigPlanet. It’s not like anything I’ve played before. I didn’t think I would enjoy being a robot’s lab mouse but it’s a lot of fun. According to GLaDOS, I am a dumb, overweight, horrible person who was rightly abandoned by my birth-mother at someone’s doorstep. I’m not sure I like all of that, but if that’s what the collected data says, it must be right. I can’t argue with science.