Dungeons and Dragons Online Vignette — Thank You, Martha Stewart!
Posted by Allan in Games, Prose on September 10, 2011 5:34 pm
Let’s talk about arts and crafts. You see these hands? They spent years of training in both spell-casting and rapier-based combat. With a touch, I could draw the life force out of a creature within arm’s length. For those further away, my hand can shoot necrotic bolts, fire, lightning, acid, or ice with similar results. When I feel the need to see some blood, I draw my rapier and carve my way through opposition. These are dirty, bloodied, calloused, warrior hands.
To show my more sensitive side, however, today we are using these same hands to knit a cozy cloak for Eberlinz Evil Twin. You see, Ebbie’s a human ranger with a little bit of a problem staying on his feet. He wields twin khopesh blades (also designed by yours truly), which I’m sure he’d love to swing around and hurt people with if only he weren’t so easily tripped by his enemies. Because of this little issue, he asked if I could make him some sort of Cloak of Balancing. “Sure can,” I enthusiastically exclaimed, “I just need to gather some materials.”
The first step is to decide on exactly what we’re going to make. For Eberlinz, I wanted to give him something a little extra so today we’re crafting him an Unbalancing Cloak of Balance which not only makes him more surefooted; the cloak is so awesome it has a chance to knock enemies off their feet. After deciding on that, we gather the necessary essences and collectible items to create the magical shards that would go into the cloak. For our purposes, we have created an unbalancing shard and a shard of balance.
Shards in hand, now we look for a used cloak. It is a good idea to keep a few old cloaks around just for crafting purposes. Any will do, really. We take the cloak, find the designer tag, rip said tag, and replace it with “Hecho De ElTechno.” We then use a hot glue gun to secure the shards into place. A little bit of cleanup and here we have a lovely cloak, hand-made and ready for the rigors of combat.